diff options
Diffstat (limited to 'frontend')
| -rw-r--r-- | frontend/ts/logic.ts | 90 | ||||
| -rw-r--r-- | frontend/ts/login.ts | 21 | ||||
| -rw-r--r-- | frontend/ts/startGame.ts | 53 |
3 files changed, 104 insertions, 60 deletions
diff --git a/frontend/ts/logic.ts b/frontend/ts/logic.ts index 015226e..c5d4fb9 100644 --- a/frontend/ts/logic.ts +++ b/frontend/ts/logic.ts @@ -31,7 +31,7 @@ export default class Logic { if (square.chequers.length > 0 && square.chequers[0].color === color) { for (let chequer of square.chequers) { let x: number | undefined, y: number | undefined, coords: Coordinates | undefined, inMap: boolean, - homeIndex: number | undefined, befStart: number | undefined; + homeIndex: number | undefined, befStart: number | undefined, normalTurn = true; if (color !== Helpers.Color.red) { gameBoard.map.forEach((square, i) => { @@ -45,25 +45,41 @@ export default class Logic { throw new Error("before start doesnt exist"); let range = (start: number, end: number) => Array.from(Array(end + 1).keys()).slice(start); - // if(i >= befStart && i + number <= befStart) { + // if(i >= befStart && i + number <= befStart) { + inMap = true; if (range(i, i + number).includes(befStart)) { homeIndex = number - befStart + i - 1; inMap = false; - if (homeIndex < gameBoard.homes[0].length) { - x = gameBoard.homes[color as keyof HomesOrBases][homeIndex].x; - y = gameBoard.homes[color as keyof HomesOrBases][homeIndex].y; + if (homeIndex !== -1) { + normalTurn = false; + + if (homeIndex < gameBoard.homes[0].length) { + x = gameBoard.homes[color as keyof HomesOrBases][homeIndex].x; + y = gameBoard.homes[color as keyof HomesOrBases][homeIndex].y; + let homeSquare = gameBoard.homes[color as keyof HomesOrBases][homeIndex]; + if (homeSquare.chequer >= 0) { x = y = homeIndex = undefined; } + } + else { + x = y = undefined; + } } - else { - x = y = undefined; + } + if (normalTurn === true) { + if (homeIndex === -1) { + x = gameBoard.map[befStart].x; + y = gameBoard.map[befStart].y; + inMap = true; + homeIndex = undefined; } - } else { - if (i + number >= gameBoard.map.length) - number += i - gameBoard.map.length - i; //* -$i 'cause adding $i on 62 && 63 + else { + if (i + number >= gameBoard.map.length) + number += i - gameBoard.map.length - i; //* -$i 'cause adding $i on 62 && 63 - x = gameBoard.map[i + number].x; - y = gameBoard.map[i + number].y; - inMap = true; + x = gameBoard.map[i + number].x; + y = gameBoard.map[i + number].y; + inMap = true; + } } if (x === undefined || y === undefined) @@ -71,14 +87,24 @@ export default class Logic { else coords = { x, y }; - chequer.ghost = { - where: { - from: "map", oldIndex: i, - to: (inMap === true ? "map" : "home"), - newIndex: homeIndex || i + number - }, - color: color, - coords, + let newIndex: number; + if (homeIndex !== undefined) + newIndex = homeIndex; + else + newIndex = i + number; + + if (coords !== undefined) { + chequer.ghost = { + where: { + from: "map", oldIndex: i, + to: (inMap === true ? "map" : "home"), + newIndex: newIndex + }, + color: color, + coords, + } + } else { + chequer.ghost = undefined; } } } @@ -91,7 +117,7 @@ export default class Logic { home.forEach((chequer, i) => { if (chequer.chequer > -1) { let x: number | undefined, y: number | undefined, coords: Coordinates | undefined; - if (home[i + number] !== undefined) { + if (home[i + number] !== undefined && home[i + number].chequer < 0) { x = home[i + number].x; y = home[i + number].y; } else { @@ -103,14 +129,18 @@ export default class Logic { else coords = { x, y }; - chequer.ghost = { - where: { - from: "home", oldIndex: i, - to: "home", newIndex: i + number - }, - color: color, - coords, - }; + if (coords !== undefined) { + chequer.ghost = { + where: { + from: "home", oldIndex: i, + to: "home", newIndex: i + number + }, + color: color, + coords, + }; + } else { + chequer.ghost = undefined; + } } }); diff --git a/frontend/ts/login.ts b/frontend/ts/login.ts index c02aafd..658110d 100644 --- a/frontend/ts/login.ts +++ b/frontend/ts/login.ts @@ -12,29 +12,30 @@ class Login { static clicked = false; static async start() { - let res = await (await fetch("/startPoint")).json(); + let res = await (await fetch("/fia/startPoint")).json(); if (res.status === true) { new StartGame({ data: res.data.data, uid: res.uid }); } else { document.body.innerHTML = Login.html; document.getElementsByTagName("button")[0].onclick = () => Login.login(); - - // !! - // document.getElementsByTagName("input")[0].value = "maks " + Helpers.getRandomInt(1, 100); - // document.title = document.getElementsByTagName("input")[0].value; - // document.getElementsByTagName("button")[0].click(); } } static async login(username = "") { - if(Login.clicked === true) + if (Login.clicked === true) return; - - Login.clicked = true; + if (username === "") username = document.getElementsByTagName("input")[0].value; - let res = await Helpers.mFetch("/login", { name: username }); + if (username.length > 15) { + alert("Ditt namn är för långt!"); + return; + } + + Login.clicked = true; + + let res = await Helpers.mFetch("/fia/login", { name: username }); new StartGame(res); } } diff --git a/frontend/ts/startGame.ts b/frontend/ts/startGame.ts index 883d648..7da81d4 100644 --- a/frontend/ts/startGame.ts +++ b/frontend/ts/startGame.ts @@ -40,7 +40,7 @@ export default class StartGame { } async init(data: { data: Data, uid: string }) { - document.body.innerHTML = await (await fetch("/map.html")).text(); + document.body.innerHTML = await (await fetch("/fia/map.html")).text(); if (speechSynthesis.onvoiceschanged !== undefined) speechSynthesis.onvoiceschanged = () => this.voices = speechSynthesis.getVoices(); @@ -99,7 +99,7 @@ export default class StartGame { return; } this.toggleStop = true; - let res = await Helpers.mFetch("/readyStateToggle", { + let res = await Helpers.mFetch("/fia/readyStateToggle", { state: this.inpStateToggle.checked }); if (res.started === true) @@ -118,10 +118,7 @@ export default class StartGame { rollDice = async (e: MouseEvent): Promise<void> => { this.btnRollDice.style.display = "none"; let number = Helpers.getRandomInt(1, 7); - - if((window as any).number !== undefined) - number = (window as any).number; - + this.say(number.toString()); this.diceHash; this.divDice.classList.add(`dice-${number}`); @@ -144,7 +141,7 @@ export default class StartGame { } if (voice === undefined) voice = this.voices.find(el => el.default === true); - + if (voice === undefined) { // console.log("Client does not have any voices in SpeechSynthesis"); return; @@ -169,7 +166,7 @@ export default class StartGame { ghost.allBlink(this.gameBoard, this.color); } - doTurn(chequer: Chequer | HoBSquare): void { + async doTurn(chequer: Chequer | HoBSquare): Promise<void> { if (chequer.ghost === undefined || chequer.ghost.coords === undefined) { return; } @@ -191,7 +188,7 @@ export default class StartGame { square = this.gameBoard.map[where.newIndex]; for (let i = 0, j = 0; i < square.chequers.length; i++, j = 0) { - while(enemyBase[j].chequer >= 0) + while (enemyBase[j].chequer >= 0) j++; enemyBase[j].chequer = enemyColor; } @@ -204,16 +201,22 @@ export default class StartGame { this.gameBoard.homes[this.color as keyof HomesOrBases][where.newIndex].chequer = this.color; } - (window as any).clicked = true; + chequer.ghost = undefined; let won = this.gameHasBeenWon(); - if (won === true) { - alert("WON!WON!WON!WON!WON!WON!"); - throw new Error("WON!WON!WON!WON!WON!WON!"); - } ghost.allStopBlink(); ghost.removeGhosts(this.gameBoard, this.color); gameBoardClass.drawGameBoard(this.gameBoard, this.drawChequer); + if (won === true) { + clearInterval(this.interval); + this.btnRollDice.style.display = "none"; + this.timer.stop(); + await this.sendGameBoard(false); + await Helpers.mFetch("/fia/won", { index: this.index }); + await Helpers.mFetch("/fia/reset", {}); + alert("Du vann spelet !!!"); + return; + } this.sendGameBoard(false); } async hideDice(wait: boolean) { @@ -239,7 +242,7 @@ export default class StartGame { this.timer.stop(); this.gameWasStopped = true; this.hideDice(diceWait); - await Helpers.mFetch("/saveGameBoard", { gameBoard: this.gameBoard }); + await Helpers.mFetch("/fia/saveGameBoard", { gameBoard: this.gameBoard }); } drawChequer = (coords: Coordinates, color: tColors, chequer: Chequer | HoBSquare): void => { @@ -267,9 +270,21 @@ export default class StartGame { } async getData() { - let data: { gameBoard: GameBoard, currentPlayer: number, started: number, data: Data, timeTillTurnEnd: number } - = await Helpers.mFetch("/getCurrentGameState", {}); - + let data: { gameBoard: GameBoard, currentPlayer: number, started: number, data: Data, timeTillTurnEnd: number, winner: null | number } + = await Helpers.mFetch("/fia/getCurrentGameState", {}); + console.log("Data fetched"); + + if (data.started === 1 && data.winner !== null) { + clearInterval(this.interval); + this.btnRollDice.style.display = "none"; + this.timer.stop(); + let winnerName = this.data.filter(el => el.index === data.winner)[0].name; + gameBoardClass.drawGameBoard(data.gameBoard, this.drawChequer); + alert(`Spelaren ${winnerName} vann spelet!!!`); + await Helpers.mFetch("/fia/reset", {}); + return; + } + if (data.started === 1) { this.gameStarted = true; if (this.oldIndex !== data.currentPlayer) { @@ -290,7 +305,5 @@ export default class StartGame { this.data = data.data; this.setOpponents(this.data, false); } - - // TODO: Check gameHasBeenWon() } } |
