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import { Coordinates, GameBoard, HomesOrBases, Square, tColors } from "../../helpers/helpersBack";
import Helpers from "../../helpers/helpers.js"
export default class Logic {
static moveFromBase(gameBoard: GameBoard, color: tColors,) {
let start: Square, i: number;
gameBoard.map.forEach((square, j) => {
if (square.start === color) {
start = square;
i = j;
}
})
gameBoard.bases[color as keyof HomesOrBases].forEach((chequer, j) => {
if (chequer.chequer > -1) {
chequer.ghost = {
where: {
from: "base", oldIndex: j,
to: "map", newIndex: i
},
color: color,
coords: { x: start.x, y: start.y }
};
}
})
return gameBoard;
}
static moveInMap(gameBoard: GameBoard, color: tColors, number: number) {
gameBoard.map.forEach((square, i) => {
if (square.chequers.length > 0 && square.chequers[0].color === color) {
for (let chequer of square.chequers) {
let x: number | undefined, y: number | undefined, coords: Coordinates | undefined, inMap: boolean,
homeIndex: number | undefined, befStart: number | undefined;
if (color !== Helpers.Color.red) {
gameBoard.map.forEach((square, i) => {
if (square.start === color)
befStart = i - 1;
});
} else {
befStart = gameBoard.map.length - 1;
}
if (befStart === undefined)
throw new Error("before start doesnt exist");
let range = (start: number, end: number) => Array.from(Array(end + 1).keys()).slice(start);
// if(i >= befStart && i + number <= befStart) {
if (range(i, i + number).includes(befStart)) {
homeIndex = number - befStart + i - 1;
inMap = false;
if (homeIndex < gameBoard.homes[0].length) {
x = gameBoard.homes[color as keyof HomesOrBases][homeIndex].x;
y = gameBoard.homes[color as keyof HomesOrBases][homeIndex].y;
}
else {
x = y = undefined;
}
} else {
if (i + number >= gameBoard.map.length)
number += i - gameBoard.map.length - i; //* -$i 'cause adding $i on 62 && 63
x = gameBoard.map[i + number].x;
y = gameBoard.map[i + number].y;
inMap = true;
}
if (x === undefined || y === undefined)
coords = undefined;
else
coords = { x, y };
chequer.ghost = {
where: {
from: "map", oldIndex: i,
to: (inMap === true ? "map" : "home"),
newIndex: homeIndex || i + number
},
color: color,
coords,
}
}
}
})
return gameBoard;
}
static moveInHome(gameBoard: GameBoard, color: tColors, number: number) {
let home = gameBoard.homes[color as keyof HomesOrBases];
home.forEach((chequer, i) => {
if (chequer.chequer > -1) {
let x: number | undefined, y: number | undefined, coords: Coordinates | undefined;
if (home[i + number] !== undefined) {
x = home[i + number].x;
y = home[i + number].y;
} else {
x = y = undefined;
}
if (x === undefined || y === undefined)
coords = undefined;
else
coords = { x, y };
chequer.ghost = {
where: {
from: "home", oldIndex: i,
to: "home", newIndex: i + number
},
color: color,
coords,
};
}
});
return gameBoard;
}
}
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