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import { Data } from "../../helpers/helpersBack";
import Helpers from "../../helpers/helpers.js";
import { Chequer, GameBoard } from "../../helpers/helpersBack.js";
export default class StartGame {
colors = ["primary", "danger", "success", "warning"];
radius = 20;
ctx!: CanvasRenderingContext2D;
canvas!: HTMLCanvasElement;
interval!: any;
img!: HTMLImageElement;
chequers: Array<Chequer> = [];
gameBoard: GameBoard = [];
gmString = "[\n";
constructor(data: Data) {
this.init(data);
}
async init(data: Data) {
document.body.innerHTML = await (await fetch("/map.html")).text();
document.getElementsByTagName("input")[0].onclick = this.readyStateToggle;
[this.canvas, this.ctx] = this.getCanvasAndCtx();
this.setOpponents(data);
this.canvas.onclick = e => this.canvasClickHandler(e);
this.img = await this.loadImage("https://jopek.eu/maks/szkola/apkKli/fiaFiles/fia.png");
await this.getData();
this.ctx.drawImage(this.img, 0, 0, this.img.width, this.img.height, 0, 0, this.canvas.width, this.canvas.height);
this.drawChequer({ x: 4, y: 1, color: 1 });
// this.interval = setInterval(this.getData, 2000);
}
getCanvasAndCtx(): [HTMLCanvasElement, CanvasRenderingContext2D] {
let canvas = document.getElementsByTagName("canvas")[0],
ctx = canvas.getContext("2d");
if (ctx === null) {
document.write("stop using IE ...");
throw new Error("Player is using browser older than ...");
} else return [canvas, ctx];
}
async setOpponents(data: Data): Promise<void> {
let tds = (document.getElementsByClassName("player-name") as HTMLCollectionOf<HTMLElement>),
i = 0;
for (let player of data) {
if (player.ready === true)
tds[i].classList.add("bg-" + this.colors[player.color]);
else
tds[i].classList.add("bg-secondary");
tds[i].innerText = player.name;
console.log("player, i", player, i);
i++;
}
for (; i < 4; i++) {
console.log("i", i);
tds[i].classList.add("bg-secondary");
tds[i].innerText = "?";
}
}
isIntersect(point: { x: number, y: number }, circle: Chequer) {
return Math.sqrt((point.x - circle.x) ** 2 + (point.y - circle.y) ** 2) < this.radius;
}
canvasClickHandler(e: MouseEvent) {
const mousePos = {
x: e.clientX - this.canvas.offsetLeft,
y: e.clientY - this.canvas.offsetTop
};
if (Math.round((mousePos.x - 30) / 60) == 0 && Math.round((mousePos.y - 28) / 60) == 0) {
console.log(this.gmString + "]");
this.gmString = "[\n"
}
else
this.gmString += JSON.stringify({ x: Math.round((mousePos.x - 30) / 60), y: Math.round((mousePos.y - 28) / 60) }) + ",\n";
this.chequers.forEach(chequer => {
if (this.isIntersect(mousePos, chequer)) {
alert('click on circle: ' + chequer);
}
});
}
readyStateToggle(e: MouseEvent): void {
Helpers.mFetch("/readyStateToggle", {
state: (e.target as HTMLInputElement).checked
});
}
async loadImage(src: string): Promise<HTMLImageElement> {
return new Promise(resolve => {
let img = new Image()
img.src = src
img.onload = () => resolve(img)
})
}
drawChequer(chequer: Chequer): void {
let x = chequer.x * 60 + 30,
y = chequer.y * 60 + 28;
this.ctx.beginPath();
this.ctx.arc(x, y, this.radius, 0, 2 * Math.PI);
this.ctx.fillStyle = this.colors[chequer.color];
this.ctx.fill();
this.ctx.lineWidth = 5;
this.ctx.strokeStyle = 'grey';
this.ctx.closePath();
this.ctx.stroke();
this.chequers.push(chequer);
}
async getData() {
let data = await Helpers.mFetch("/getCurrentGameState", {});
// this.setOpponents(JSON.parse(data.data));
// TODO: assign data to this.gameBoard and draw it
// TODO: add D6 dice
// TODO: if currentPLayer === true, call to logic or calc logic here
}
}
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