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| author | Maks Jopek <maksymilian.jopek@prym-soft.pl> | 2021-04-26 14:43:25 +0200 |
|---|---|---|
| committer | Maks Jopek <maksymilian.jopek@prym-soft.pl> | 2021-04-26 14:43:25 +0200 |
| commit | 6baaa14bde032afa363dbdd50119a20e9f47df1c (patch) | |
| tree | 82e7ba81f36e725e282eadd5c8c61f4304b1bf85 /frontend/ts/gameTable.ts | |
| parent | 013319d7a4651d1708280f556e39c2f03839426a (diff) | |
| download | fia-6baaa14bde032afa363dbdd50119a20e9f47df1c.tar.gz fia-6baaa14bde032afa363dbdd50119a20e9f47df1c.tar.zst fia-6baaa14bde032afa363dbdd50119a20e9f47df1c.zip | |
Bugfixes: to home, [40] -> [1], not destroying old chequer
Diffstat (limited to 'frontend/ts/gameTable.ts')
| -rw-r--r-- | frontend/ts/gameTable.ts | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/frontend/ts/gameTable.ts b/frontend/ts/gameTable.ts index c95ddb2..a0f9c6a 100644 --- a/frontend/ts/gameTable.ts +++ b/frontend/ts/gameTable.ts @@ -1,22 +1,22 @@ import { Coordinates } from "../../helpers/helpersBack"; export default class gameTable { - static numberOfSquaresOnGameBoard = 11; - static gameTable: HTMLTableElement; + static numberOfSquaresOnGameBoard = 11; + static gameTable: HTMLTableElement; - static drawGameTable(): void { - for (let i = 0; i < gameTable.numberOfSquaresOnGameBoard; i++) { - let tr = document.createElement("tr"); - for (let j = 0; j < gameTable.numberOfSquaresOnGameBoard; j++) { - let td = document.createElement("td"); - td.classList.add("chequer"); - td.dataset.count = '0'; - tr.appendChild(td); - } - gameTable.gameTable.appendChild(tr); - } - } - static getTd(coords: Coordinates): HTMLElement { - return gameTable.gameTable.children[coords.y].children[coords.x] as HTMLElement; + static drawGameTable(): void { + for (let i = 0; i < gameTable.numberOfSquaresOnGameBoard; i++) { + let tr = document.createElement("tr"); + for (let j = 0; j < gameTable.numberOfSquaresOnGameBoard; j++) { + let td = document.createElement("td"); + td.classList.add("chequer"); + td.dataset.count = '0'; + tr.appendChild(td); } + gameTable.gameTable.appendChild(tr); + } + } + static getTd(coords: Coordinates): HTMLElement { + return gameTable.gameTable.children[coords.y].children[coords.x] as HTMLElement; + } }
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