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#include "graph.h"
#include "queue.h"
#include "stack.h"
#include <stdio.h>
#include <stdlib.h>
#define GRAPH_SIZE 5
int main() {
Queue *queue = queueAlloc();
queueAdd(queue, 1);
queueAdd(queue, 2);
queueAdd(queue, 3);
queueAdd(queue, 4);
queueAdd(queue, 5);
queueAdd(queue, 6);
printf("%d\n", queuePop(queue));
printf("%d\n", queuePop(queue));
printf("%d\n", queuePop(queue));
printf("%d\n", queuePop(queue));
printf("%d\n", queuePop(queue));
printf("%d\n", queuePop(queue));
queueFree(queue);
Stack *stack = stackAlloc();
stackAdd(stack, 1);
stackAdd(stack, 2);
stackAdd(stack, 3);
stackAdd(stack, 4);
stackAdd(stack, 5);
stackAdd(stack, 6);
printf("%d\n", stackPop(stack));
printf("%d\n", stackPop(stack));
printf("%d\n", stackPop(stack));
printf("%d\n", stackPop(stack));
printf("%d\n", stackPop(stack));
printf("%d\n", stackPop(stack));
stackFree(stack);
struct vertexList *graph = vertexAlloc(GRAPH_SIZE);
vertexAdd(graph, 0, 1);
vertexAdd(graph, 1, 2);
vertexAdd(graph, 1, 0);
vertexAdd(graph, 2, 3);
vertexAdd(graph, 3, 4);
vertexAdd(graph, 1, 4);
for (int j = 0; j < GRAPH_SIZE; j++) {
printf("%d:", j);
for (struct vertex *i = graph[j].first; i != NULL; i = i->next) {
printf(" %ld,", i->number);
}
printf("\n");
}
}
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