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function showUserShipPosition(givenTr, givenTrNumber, givenTd, givenTdNumber, player)
{
// Preventing ability to place all ships on one td
window.vars.wasShipPlaced = false;
if(givenTr == null)
{
if(typeof window.vars.givenTr === "undefined")
throw "window.vars.givenTr === undefined";
}
else
{
window.vars.givenTr = givenTr;
window.vars.givenTd = givenTd;
window.vars.givenTrNumber = givenTrNumber;
window.vars.givenTdNumber = givenTdNumber;
}
let ship = window.vars.selectedShip.children.length;
let newShip = ship;
if(window.vars.selectedTd === undefined)
window.vars.selectedTd = new Array(MAP_SIZE);
clearUserShipPosition();
let color;
if(checkPositionForShip(givenTrNumber + 1, givenTdNumber + 1, window.vars.shipDirection, ship, player))
{
color = "bg-success";
window.vars.isPlaceable = true;
//givenTd.onclick = () => putShipOnGameMap(player, givenTdNumber + 1, givenTrNumber + 1, window.vars.shipDirection, ship, true);
}
else
{
color = "bg-danger";
window.vars.isPlaceable = false;
}
if(window.vars.shipDirection === "vertically")
{
if(ship + givenTrNumber > MAP_SIZE)
newShip = MAP_SIZE - givenTrNumber;
for(let i = givenTrNumber - (ship - newShip); i < givenTrNumber + newShip; i++)
{
let td = givenTr.parentNode.children[i].children[givenTdNumber];
window.vars.selectedTd[i] = [td, td.className];
td.className = color;
}
}
else if(window.vars.shipDirection === "horizontally")
{
if(ship + givenTdNumber > MAP_SIZE)
newShip = MAP_SIZE - givenTdNumber;
for(let i = givenTdNumber - (ship - newShip); i < givenTdNumber + newShip; i++)
{
window.vars.selectedTd[i] = [givenTr.children[i], givenTr.children[i].className];
givenTr.children[i].className = color;
}
}
// }
}
function clearUserShipPosition()
{
// Clear selection from table, used with onMouseLeave
window.vars.selectedTd.forEach(oldTd => {
if(oldTd !== undefined)
oldTd[0].className = oldTd[1];
});
}
function checkPositionForShip(x, y, direction, ship, player)
{
// Changing x and y to match them with start of ship shown with onmouseenter
[x, y] = correctXY(x, y, ship, direction);
if(direction === "vertically")
{
for(let i = -1; i <= ship; i++)
for(let j = -1; j < 2; j++)
if(player.gameMap[x + i][y + j] === 1 || player.gameMap[x + i][y + j] === -1)
return false;
}
else if(direction === "horizontally")
{
for(let i = -1; i <= ship; i++)
for(let j = -1; j < 2; j++)
if(player.gameMap[x + j][y + i] === 1 || player.gameMap[x + j][y + i] === -1)
return false;
}
return true;
}
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