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function createUI(player, bot, ai)
{
// Creating and appending container
let containerFluid = document.createElement("div");
containerFluid.className = "container-fluid";
containerFluid.id = "container-fluid";
document.body.appendChild(containerFluid);
// Creating and appending row
let row = document.createElement("div");
row.className = "row";
row.id = "row";
row.style.marginTop = "10px";
containerFluid.appendChild(row);
// Creating and appending col-2 for ships to insert
let colWithOptions = document.createElement("div");
colWithOptions.className = "col-2";
colWithOptions.id = "colWithOptions";
row.appendChild(colWithOptions);
// Creating and appending ul
let ul = document.createElement("ul");
ul.className = "ul";
ul.id = "ul";
colWithOptions.appendChild(ul);
// Creating col-5 for user game map
let colWithUserMap = document.createElement("div");
colWithUserMap.className = "col-5";
colWithUserMap.id = "colWithUserMap";
row.appendChild(colWithUserMap);
// Creating col-5 for bot game map
let colWithBotMap = document.createElement("div");
colWithBotMap.className = "col-5";
colWithBotMap.id = "colWithBotMap";
row.appendChild(colWithBotMap);
// Creating second row for button
let row2 = document.createElement("div");
row2.className = "row";
row2.id = "row2";
row2.style.marginTop = "10px";
containerFluid.appendChild(row2);
// Creating col-12 for button
let colWithButton = document.createElement("div");
colWithButton.className = "col-12 text-center";
colWithButton.id = "colWithButton";
row2.appendChild(colWithButton);
// Creating button that will start da game
let button = document.createElement("button");
button.type = "button";
button.className = "btn btn-success btn-lg font-weight-bolder";
button.id = "button";
button.style.width = (TABLE_WIDTH / MAP_SIZE * 4).toString() + "vh";
button.style.height = (TABLE_WIDTH / MAP_SIZE * 2).toString() + "vh";
button.style.fontSize = (TABLE_WIDTH / MAP_SIZE / 2.1).toString() + "vh";
button.style.display = "none";
button.innerHTML = "Start <em>Da</em> Game";
button.onclick = () => startGame(player, bot, ai);
colWithButton.appendChild(button);
// Creating whosTurn sign
let whosTurn = document.createElement("h2");
whosTurn.innerHTML = "Statek można zdjąć z planszy klikając na niego";
whosTurn.style.display = "inline";
whosTurn.id = "whosTurn";
colWithButton.appendChild(whosTurn);
}
function generateGameMap(player)
{
let col;
if(player.name === "user")
col = document.getElementById("colWithUserMap");
else
col = document.getElementById("colWithBotMap");
let table = document.createElement("table");
table.className = "table table-bordered table-sm";
table.id = player.name === "user" ? "userTable" : "botTable";
table.style.width = TABLE_WIDTH.toString() + "vh";
table.style.height = TABLE_WIDTH.toString() + "vh";
table.oncontextmenu = (e) => {e.preventDefault(); e.stopPropagation();};
for(let i = 1; i <= MAP_SIZE; i++)
{
let tr = table.appendChild(document.createElement("tr"));
for(let j = 1; j <= MAP_SIZE; j++)
{
let td = document.createElement("td");
td.className = "text-center align-middle font-weight-bold";
td.style.width = (TABLE_WIDTH / 10).toString() + "vh";
td.style.height = (TABLE_WIDTH / 10).toString() + "vh";
td.style.fontSize = (TABLE_WIDTH / 10 / 1.7).toString() + "vh";
td.style.padding = '0';
td.style.margin = '0';
if(player.gameMap[i][j] !== 0 && (player.name === "user" || IM_SPEED))
td.classList.add(SHIP_BG_COLOR);
else
td.classList.add(TABLE_BG_COLOR);
tr.appendChild(td);
}
}
col.appendChild(table);
}
function generateShipsUl(player)
{
if(player.name !== "user")
throw "Cannot generate ships ul for not user";
let ul = document.getElementsByTagName("ul")[0];
[...ul.children].forEach(li => li.remove());
if(player.shipsArray.length === 0)
return false;
player.shipsArray.forEach((ship, index) =>
{
// Generate table/gameMap
let li = document.createElement("li");
let table = document.createElement("table");
table.className = "table table-bordered table-sm";
table.style.height = (TABLE_WIDTH / MAP_SIZE).toString() + "vh";
table.style.width = (TABLE_WIDTH / MAP_SIZE * ship).toString() + "vh";
let tr = table.appendChild(document.createElement("tr"));
for(let i = 0; i < ship; i++)
{
let td = tr.appendChild(document.createElement("td"));
td.className = TABLE_BG_COLOR;
td.addEventListener("mouseenter", () =>
{
if(![...window.vars.selectedShip.children].includes(td))
for(let t of [...tr.children])
t.className = "bg-light";
});
td.addEventListener("mouseleave", () =>
{
if(![...window.vars.selectedShip.children].includes(td))
for(let t of [...tr.children])
t.className = TABLE_BG_COLOR;
});
}
li.appendChild(table);
ul.appendChild(li);
// Select first ship
table.onclick = () => selectShip(tr); // to be able to change selected ship
if(index === 0)
{
window.vars.selectedShip = tr;
selectShip(tr);
}
//return false;
});
}
function selectShip(tr)
{
for(let td of [...window.vars.selectedShip.children])
td.className = TABLE_BG_COLOR;
for(let td of [...tr.children])
td.className = SHIP_BG_COLOR;
window.vars.selectedShip = tr;
}
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