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class Battleship
{
constructor(name)
{
// Set name
this.name = name;
// Initializing game map
this.gameMap = createGameMap();
// Declaring how many of which type ships there would be
this.shipsMap = new Map();
this.shipsMap.set(4, NUM_OF_4);
this.shipsMap.set(3, NUM_OF_3);
this.shipsMap.set(2, NUM_OF_2);
this.shipsMap.set(1, NUM_OF_1);
this.shipsArray = [];
for(let [key, value] of this.shipsMap)
for(let i = 0; i < value; i++)
this.shipsArray.push(key);
this.howManyShips = eval(this.shipsArray.join('+'));
// creating vars, used later
this.destroyedShips = 0;
}
}
function createGameMap()
{
let gameMap = new Array(MAP_SIZE + 2);
for(let i = 0; i < MAP_SIZE + 2; i++)
gameMap[i] = new Array(MAP_SIZE + 2);
for(let i = 0; i < MAP_SIZE + 2; i++)
for(let j = 0; j < MAP_SIZE + 2; j++)
gameMap[i][j] = 0;
return gameMap;
}
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