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import { BULLET_VEL, TOPBAR_HEIGHT } from "../consts";
import { Rectangle } from "../Drawable";
import Bullet from "../drawables/Bullet";
import { random } from "../helpers";
import { getBigDeathAnim, IMGS } from "../Images";
import Enemy from "./Enemy";
export default class Strange extends Enemy {
sprite = IMGS.bigStrangeUp1;
width = IMGS.bigStrangeUp1.width;
height = IMGS.bigStrangeUp1.height;
vel = 1
phase = 0;
spriteCounter = 0;
spriteNum = 1;
i = 0;
squares: Rectangle[] = [new Rectangle(this, 2, 2, this.width - 2, this.height - 2)]
move() {
let dx = 0, dy = 0;
switch (this.phase) {
case 0:
dy = -this.vel
if (this.y < 105) this.phase++;
break;
case 1:
this.phase++;
break;
case 2:
dx = this.vel
dy = -this.vel
if (this.x > 182) this.phase++;
break;
case 3:
this.vel = 3
dx = this.vel
if (this.x > 210) this.phase++;
// if (this.x > 210) debugger
break;
case 4:
this.vel = 2;
dx = this.vel
dy = -this.vel
if (this.y < 70) this.phase++;
break;
case 5:
dx = -this.vel
if (this.x < 175) this.phase++;
break;
case 6:
dx = -this.vel
dy = -this.vel
if (this.y < 45) this.phase++;
break;
case 7:
dx = -this.vel
if (this.x < 60) this.phase++;
break;
case 8:
dx = -this.vel
dy = this.vel
if (this.x < 20) this.phase++;
break;
case 9:
dx = this.vel
if (this.x > 40) this.phase++;
break;
case 10:
dx = this.vel
dy = -this.vel
if (this.x > 60) this.phase++;
break;
case 11:
this.vel = 1;
this.phase++;
break;
case 12:
dy = -this.vel
break;
default:
break;
}
this.x += dx;
this.y += dy;
//@ts-expect-error
if (this.spriteCounter++ === 3) { this.spriteNum ^= 1; this.sprite = IMGS["bigStrangeUp" + this.spriteNum]; this.spriteCounter = 0; }
// this.width = this.sprite.width
// this.height = this.sprite.height
// this.squares = [new Rectangle(this, 2, 2, this.width - 2, this.height - 2)]
return this.isOutsideMap()
}
shoot(bullets: Bullet[]): boolean {
if (this.y2 < TOPBAR_HEIGHT) return false
if (random(0.01)) {
if (random(0.5)) {
bullets.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, 0, BULLET_VEL, false))
} else {
if (random(0.5)) bullets.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, BULLET_VEL - 1, BULLET_VEL - 1, false))
else bullets.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, -BULLET_VEL + 1, BULLET_VEL - 1, false))
}
}
return true
}
deathAnim = getBigDeathAnim(this)
}
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