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import { BULLET_VEL, TOPBAR_HEIGHT } from "../consts";
import { Rectangle } from "../Drawable";
import Bullet from "../drawables/Bullet";
import { random } from "../helpers";
import { getBigDeathAnim, IMGS } from "../Images";
import Enemy from "./Enemy";
export default class Strange extends Enemy {
sprite = IMGS.bigStrangeUp1;
width = IMGS.bigStrangeUp1.width;
height = IMGS.bigStrangeUp1.height;
vel = 1
phase = 0;
spriteCounter = 0;
si = 0;
changeSprite = true;
spriteNum = 1;
i = 0;
squares: Rectangle[] = [
new Rectangle(this, 22, 0, 4, 37),
new Rectangle(this, 14, 31, 20, 5),
new Rectangle(this, 0, 8, 48, 8),
new Rectangle(this, 10, 5, 8, 3),
new Rectangle(this, 30, 4, 8, 4),
new Rectangle(this, 8, 16, 32, 2),
new Rectangle(this, 18, 18, 12, 3),
]
health = 30
points = 2100
move() {
let dx = 0, dy = 0;
switch (this.phase) {
case 0:
dy = -this.vel
if (this.y < 105) this.phase++;
break;
case 1:
this.phase++;
break;
case 2:
dx = this.vel
dy = -this.vel
if (this.x > 182) this.phase++;
break;
case 3:
this.vel = 3
dx = this.vel
if (this.x > 210) this.phase++;
// if (this.x > 210) debugger
break;
case 4:
this.vel = 2;
dx = this.vel
dy = -this.vel
if (this.y < 70) this.phase++;
break;
case 5:
dx = -this.vel
if (this.x < 175) this.phase++;
break;
case 6:
dx = -this.vel
dy = -this.vel
if (this.y < 45) this.phase++;
break;
case 7:
dx = -this.vel
if (this.x < 60) this.phase++;
break;
case 8:
dx = -this.vel
dy = this.vel
if (this.x < 20) this.phase++;
break;
case 9:
dx = this.vel
if (this.x > 40) this.phase++;
break;
case 10:
dx = this.vel
dy = -this.vel
if (this.x > 60) this.phase++;
break;
case 11:
this.vel = 1;
this.phase++;
break;
case 12:
dy = -this.vel
break;
default:
break;
}
if (this.spriteCounter++ === 3) { this.spriteNum ^= 1; this.spriteCounter = 0; }
let strSprite = "bigStrangeUp" + this.spriteNum;
if (this.health < 30 - 20) {
if (this.si++ > 3) { this.changeSprite = !this.changeSprite; this.si = 0; }
}
else if (this.health < 30 - 10) {
if (this.si++ > 8) { this.changeSprite = !this.changeSprite; this.si = 0; }
}
else if (this.health < 30) {
if (this.si++ > 30) { this.changeSprite = !this.changeSprite; this.si = 0; }
}
if (this.changeSprite === true && this.health < 30)
//@ts-expect-error
this.sprite = IMGS[strSprite + "Red"]
else
//@ts-expect-error
this.sprite = IMGS[strSprite]
this.x += dx;
this.y += dy;
// this.width = this.sprite.width
// this.height = this.sprite.height
// this.squares = [new Rectangle(this, 2, 2, this.width - 2, this.height - 2)]
return this.isOutsideMap()
}
shoot(bullets: Bullet[]): boolean {
if (this.y2 < TOPBAR_HEIGHT) return false
if (random(0.01)) {
if (random(0.5)) {
bullets.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, 0, BULLET_VEL / 2, false))
} else {
if (random(0.5)) bullets.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, BULLET_VEL / 2, BULLET_VEL / 2, false))
else bullets.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, -BULLET_VEL / 2, BULLET_VEL / 2, false))
}
}
return true
}
deathAnim = getBigDeathAnim(this)
}
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