1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
import { Rectangle } from "../Drawable";
import Bullet from "../drawables/Bullet";
import { random } from "../helpers";
import { getSmallDeathAnim, IMGS } from "../Images";
import Enemy from "./Enemy";
export default class Green1 extends Enemy {
sprite = IMGS.greenUp;
width = IMGS.greenUp.width;
height = IMGS.greenUp.height;
vel = 2
phase = 0;
spriteNum = 1;
i = 0;
squares: Rectangle[] = [new Rectangle(this, 2, 2, this.width - 2, this.height - 2)]
constructor(x: number, y: number, public left: boolean) {
super(x, y)
}
move() {
let dx = 0, dy = 0;
switch (this.phase) {
case 0:
dy = -this.vel
if (this.y < 110) this.phase++;
break;
case 1:
dx = this.left ? -this.vel : this.vel
dy = -this.vel
if (this.y < 58) this.phase++
break;
case 2:
this.sprite = this.left ? IMGS.greenUpToLeft : IMGS.greenUpToRight;
this.phase++;
break;
case 3:
dx = this.left ? -this.vel : this.vel
dy = -this.vel
if (this.y < 31) this.phase++
break;
case 4:
this.sprite = IMGS.greenDown
this.phase++;
break;
case 5:
dy = this.vel
break;
default:
break;
}
this.x += dx;
this.y += dy;
this.width = this.sprite.width
this.height = this.sprite.height
this.squares = [new Rectangle(this, 2, 2, this.width - 4, this.height - 4)]
return this.isOutsideMap()
}
hasShooted = false;
shoot(bullets: Bullet[]): boolean {
if (this.sprite !== IMGS.greenDown || this.hasShooted) return false;
if (random(0.008)) {
if (super.shoot(bullets))
this.hasShooted = true
}
return true;
}
deathAnim = getSmallDeathAnim(this)
}
|