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import Bullet from "../drawables/Bullet";
import { BULLET_VEL, TOPBAR_HEIGHT } from "../consts";
import Drawable, { Rectangle } from "../Drawable";
import Anime from "../Animation";
export default abstract class Enemy extends Drawable {
squares: Array<Rectangle> = [new Rectangle(this)]
points = 50;
health = 2
deathAnim!: Anime;
constructor(x: number, y: number) {
super(x, y)
}
shoot(bullet: Bullet[]): boolean {
if (this.y2 < TOPBAR_HEIGHT) return false
bullet.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, 0, BULLET_VEL / 1.5, false))
return true
}
}
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