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import Bullet from "../drawables/Bullet";
import { BULLET_VEL } from "../consts";
import Drawable, { Rectangle } from "../Drawable";
export default abstract class Enemy extends Drawable {
squares: Array<Rectangle> = [new Rectangle(this)]
points = 5;
shoot(bullet: Bullet[]) {
bullet.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, 0, BULLET_VEL, true))
}
}
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