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// import { canvas } from "./consts";
import { canvas, ctx, alphabet } from "./consts";
import Drawable from "./Drawable";
import { Background } from "./drawables/Background";
import { Selector } from "./drawables/Selector";
import { keys } from "./Events";
import { startAgain } from "./game";
import { IMGS, SOUNDS } from "./Images";
import { getPlace, getStorage, Score, setStorage } from "./Storage";
export default class Highscore extends Drawable {
width = canvas.width
height = canvas.height
show = false;
imgPixels: ImageData | null = null;
selector = new Selector(12, 37);
_bx = 12
_by = 37
moving = false;
stop = false
dx = 32;
dy = 26;
name = [' ', ' ', ' '];
lastTimestamp = 0;
place: string[] | null = null;
score = 0
constructor() {
super(0, 0)
}
drawHg(bg: Background, s: number) {
if (this.imgPixels == null) {
const imgPixels = bg.getImageData();
for (let y = 0; y < imgPixels.height; y++) {
for (let x = 0; x < imgPixels.width; x++) {
const i = (y * 4) * imgPixels.width + x * 4;
const avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
imgPixels.data[i] = avg;
imgPixels.data[i + 1] = avg;
imgPixels.data[i + 2] = avg;
}
}
this.imgPixels = imgPixels;
}
this.score = s
ctx.putImageData(this.imgPixels, 0, 24, 0, 0, this.imgPixels.width, this.imgPixels.height);
this.selector.draw()
let x = 17, y = 40;
for (const char of alphabet) {
ctx.drawImage(IMGS.font.white[char], x, y)
x += this.dx;
if (x > 275) {
x = 17;
y += this.dy;
}
}
while (x < 275) { ctx.drawImage(IMGS.font.yellow['-'], x, y); x += this.dx / 2; }
x = 17;
y += this.dy;
if (this.place == null) this.place = getPlace(this.score).split('');
const botTxt = [...this.place, ' ', ...this.score.toString().padStart(7, '0').split(''), ' ', ...this.name, ' ', '0', '1'];
for (let char of botTxt) {
try {
ctx.drawImage(IMGS.font.yellow[char], x, y);
} catch (e) {
debugger
}
x += this.dx / 2;
}
}
move(): boolean {
if (this.stop) return true
if (!this.moving) {
if (keys.fire && Date.now() - this.lastTimestamp > 300) {
let [x, y] = [this.selector.x, this.selector.y]
x = Math.floor(x / this.dx)
y = Math.floor(y / this.dy) - 1
const char = alphabet[x + y * 9];
if (char === "rv") {
SOUNDS.rvCheck.play()
this.stop = true
SOUNDS.rvCheck.onended = () => {
this.stop = false
SOUNDS.rvCheck.onended = null
}
for (let i = this.name.length - 1; i >= 0; i--) {
if (this.name[i] !== " ") { this.name[i] = ' '; break }
}
}
else if (char === "ed") {
console.log(this.score, this.name, this.place);
if (this.place == null) throw Error("Place is null");
const place = this.place[0] === 't' ? 1 : parseInt(this.place[0])
if (place < 7) {
const score = { name: this.name, score: this.score.toString(), world: "01" } as Score;
const ns = getStorage()
ns.splice(place - 1, 0, score);
ns.length = 6;
setStorage(ns);
}
SOUNDS.name.pause()
startAgain()
return false;
}
else {
SOUNDS.letterCheck.play()
this.stop = true
SOUNDS.letterCheck.onended = () => {
this.stop = false
SOUNDS.letterCheck.onended = null
}
if (this.name.filter(a => a !== ' ').length === 3) this.name[2] = char;
else {
for (let i = 0; i < this.name.length; i++) {
if (this.name[i] === " ") { this.name[i] = char; break; }
}
}
}
this.lastTimestamp = Date.now()
}
if (!this.stop && +keys.right ^ +keys.left) {
keys.right ? this.bx = this.selector.x + this.dx : this.bx = this.selector.x - this.dx
} else {
this.bx = this.selector.x
}
if (!this.stop && +keys.up ^ +keys.down) {
keys.down ? this.by = this.selector.y + this.dy : this.by = this.selector.y - this.dy
} else {
this.by = this.selector.y
}
}
if (this.selector.x !== this.bx || this.selector.y !== this.by) {
this.moving = true;
if (this.selector.x < this.bx) this.selector.x += 2;
if (this.selector.x > this.bx) this.selector.x -= 2;
if (this.selector.y < this.by) this.selector.y += 2;
if (this.selector.y > this.by) this.selector.y -= 2;
return true;
}
this.moving = false
return true;
}
get bx() { return this._bx }
get by() { return this._by }
set bx(val) {
if (val < 12)
this._bx = 12
else if (val > 12 + this.dx * 8)
this._bx = 12 + this.dx * 8
else
this._bx = val
// if (val > 10 && val < 17 + this.dx * 8)
// this._bx = val
// else
// this._bx = 12;
}
set by(val) {
if (val < 37)
this._by = 37
else if (val > 37 + this.dy * 3)
this._by = 37 + this.dy * 3
else
this._by = val
// if (val > 30 && val < 40 + this.dy * 3)
// this._by = val
// else
// this._by = 37;
}
}
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