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// export interface Keys {
// right: boolean;
// left: boolean;
// up: boolean;
// down: boolean;
// fire: boolean;
import { helpTxt } from "./consts";
// }
export const keys = {
right: false,
left: false,
up: false,
down: false,
fire: false,
roll: false,
repeat: false,
fps: 50,
lastx: "",
lasty: "",
}
// window.onkeydown = window.onkeydown ?? ((e: KeyboardEvent) => e.repeat ? keys.fire = false : setKey(e.key, true))
window.onkeydown = window.onkeydown ?? ((e: KeyboardEvent) => setKey(e.key, true, e.repeat))
window.onkeyup = window.onkeyup ?? ((e: KeyboardEvent) => setKey(e.key, false, e.repeat))
function setKey(key: string, val: boolean, repeat: boolean) {
if (["w", "k"].includes(key)) { keys.up = val; keys.lasty = "up" }
else if (["a", "h"].includes(key)) { keys.left = val; keys.lastx = "left" }
else if (["s", "j"].includes(key)) { keys.down = val; keys.lasty = "down" }
else if (["d", "l"].includes(key)) { keys.right = val; keys.lastx = "right" }
else if (["m", ";", "/"].includes(key)) { keys.fire = val; keys.repeat = repeat; helpTxt.style.display = "none"; }
else if ([" "].includes(key)) keys.roll = val;
// else if (["r"].includes(key)) location.reload();
// else if (["f"].includes(key)) keys.fps = 50;
// else if (["g"].includes(key)) keys.fps = 1;
// else if (["c"].includes(key)) keys.fps = 12;
// else if (["y"].includes(key)) keys.fps += 1;
// else if (["t"].includes(key)) keys.fps -= 1;
// console.log(key, val ? "keydown" : "keyup")
}
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