import { Coordinates, GameBoard, HomesOrBases, Square, tColors } from "../../helpers/helpersBack"; export default class Logic { static moveFromBase(gameBoard: GameBoard, color: tColors,) { let start: Square, i: number; gameBoard.map.forEach((square, j) => { if (square.start === color) { start = square; i = j; } }) gameBoard.bases[color as keyof HomesOrBases].forEach((chequer, j) => { if (chequer.chequer > -1) { chequer.ghost = { where: { from: "base", oldIndex: j, to: "map", newIndex: i }, color: color, coords: { x: start.x, y: start.y } }; } }) return gameBoard; } static moveInMap(gameBoard: GameBoard, color: tColors, number: number) { gameBoard.map.forEach((square, i) => { if (square.chequers.length > 0 && square.chequers[0].color === color) { for (let chequer of square.chequers) { let x: number | undefined, y: number | undefined, coords: Coordinates | undefined, inMap: boolean, homeIndex: number | undefined, befStart: number | undefined; gameBoard.map.forEach((square, i) => { if (square.start === color) befStart = i - 1; }); if (befStart === undefined) throw new Error("before start doesnt exist"); let range = (start: number, end: number) => Array.from(Array(end + 1).keys()).slice(start); // if(i >= befStart && i + number <= befStart) { if (range(i, i + number).includes(befStart)) { // homeIndex = gameBoard.map.length - i - 1 - number - 1; homeIndex = number - befStart + i; inMap = false; if (homeIndex < gameBoard.homes[0].length) { x = gameBoard.homes[color as keyof HomesOrBases][homeIndex].x; y = gameBoard.homes[color as keyof HomesOrBases][homeIndex].y; } else { x = y = undefined; } } else { if(i + number >= gameBoard.map.length) number += i - gameBoard.map.length - 1 - number; //* -$number 'cause adding $number on 62 && 63 // i += number - gameBoard.map.length - 1 - number; //* -$number 'cause adding $number on 62 && 63 console.log("newIndex: ", i + number) x = gameBoard.map[i + number].x; y = gameBoard.map[i + number].y; inMap = true; } if (x === undefined || y === undefined) coords = undefined; else coords = { x, y }; chequer.ghost = { where: { from: "map", oldIndex: i, to: (inMap === true ? "map" : "home"), newIndex: homeIndex || i + number }, color: color, coords, } } } }) return gameBoard; } static moveInHome(gameBoard: GameBoard, color: tColors, number: number) { let home = gameBoard.homes[color as keyof HomesOrBases]; home.forEach((chequer, i) => { if (chequer.chequer > -1) { let x: number | undefined, y: number | undefined, coords: Coordinates | undefined; if (home[i + number] !== undefined) { x = home[i + number].x; y = home[i + number].y; } else { x = y = undefined; } if (x === undefined || y === undefined) coords = undefined; else coords = { x, y }; chequer.ghost = { where: { from: "home", oldIndex: i, to: "home", newIndex: i + number }, color: color, coords, }; } }); return gameBoard; } }