import { BULLET_VEL, TOPBAR_HEIGHT } from "../consts"; import { Rectangle } from "../Drawable"; import Bullet from "../drawables/Bullet"; import { random } from "../helpers"; import { getBigDeathAnim, IMGS } from "../Images"; import Enemy from "./Enemy"; export default class Strange extends Enemy { sprite = IMGS.bigStrangeUp1; width = IMGS.bigStrangeUp1.width; height = IMGS.bigStrangeUp1.height; vel = 1 phase = 0; spriteCounter = 0; spriteNum = 1; i = 0; squares: Rectangle[] = [new Rectangle(this, 2, 2, this.width - 2, this.height - 2)] move() { let dx = 0, dy = 0; switch (this.phase) { case 0: dy = -this.vel if (this.y < 105) this.phase++; break; case 1: this.phase++; break; case 2: dx = this.vel dy = -this.vel if (this.x > 182) this.phase++; break; case 3: this.vel = 3 dx = this.vel if (this.x > 210) this.phase++; // if (this.x > 210) debugger break; case 4: this.vel = 2; dx = this.vel dy = -this.vel if (this.y < 70) this.phase++; break; case 5: dx = -this.vel if (this.x < 175) this.phase++; break; case 6: dx = -this.vel dy = -this.vel if (this.y < 45) this.phase++; break; case 7: dx = -this.vel if (this.x < 60) this.phase++; break; case 8: dx = -this.vel dy = this.vel if (this.x < 20) this.phase++; break; case 9: dx = this.vel if (this.x > 40) this.phase++; break; case 10: dx = this.vel dy = -this.vel if (this.x > 60) this.phase++; break; case 11: this.vel = 1; this.phase++; break; case 12: dy = -this.vel break; default: break; } this.x += dx; this.y += dy; //@ts-expect-error if (this.spriteCounter++ === 3) { this.spriteNum ^= 1; this.sprite = IMGS["bigStrangeUp" + this.spriteNum]; this.spriteCounter = 0; } // this.width = this.sprite.width // this.height = this.sprite.height // this.squares = [new Rectangle(this, 2, 2, this.width - 2, this.height - 2)] return this.isOutsideMap() } shoot(bullets: Bullet[]): boolean { if (this.y2 < TOPBAR_HEIGHT) return false if (random(0.01)) { if (random(0.5)) { bullets.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, 0, BULLET_VEL, false)) } else { if (random(0.5)) bullets.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, BULLET_VEL - 1, BULLET_VEL - 1, false)) else bullets.push(new Bullet(this.x + (this.width / 2) - Bullet.width / 2, this.y2, -BULLET_VEL + 1, BULLET_VEL - 1, false)) } } return true } deathAnim = getBigDeathAnim(this) }